Stop, collaborate and listen
Last year was a real benchmark for us at Preloaded. We took a step back, looked at how we were working and who we were working with, and changed a lot of things to improve our positioning and the way we did things.
Last year was a real benchmark for us at Preloaded. We took a step back, looked at how we were working and who we were working with, and changed a lot of things to improve our positioning and the way we did things.
One of the first design tenets we agreed on with the new website was that it was to be both a best-practice showcase and an opportunity to learn and use some of the latest web technologies.
This article gives a brief overview of the client-side technologies we used to build the new Preloaded.com.
So, after much postering, we have a lovely new site. We'll be ironing out tiny bugs and adding new content in the new year, but if you spot anything please drop us a line!
This year we had the honour of sponsoring Playful, a one-day event all about games and play. Organised by Toby Barnes and his team at Pixel-Lab, this year’s theme was ‘Cross Disciplinary Frolicking’.
Conway Hall was filled to the brim with great speakers, an eager audience and three gigantic tea urns pumping out tea and coffee all day. The day was jam-packed and I’ve written up some of my personal highlights.
I recently presented some of the planning documentation for our CDX game at SXSW. Thinking that this may be of wider interest, I've sifted through the archives and found the full set.
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